![]() He already has two stuns on his other skills, so giving him a stronger bleeding on the remaining one only made sense. Since we can’t realistically increase the Wolf’s damage enough to make him worthwhile in PvP without making him broken in PvE, we decided to give him more a role as a “debuffer”. So we went and cleaned up the effects so that now you have one buff for “moar damage” and one buff for “removing debuffs and getting sustain”.Īdditionally, attacking with the wolf always felt a bit disappointing in PvP scenarios, since he wouldn’t deal as much damage as the player does. This was due to their buffs being in a weird state where you wanted to use them at the start for additional attack power, but also during battle for more sustain or additional effects. While the Sunchaser has overall decent effects in their kit, most of the time, they weren’t able to use them properly. Implemented balancing adjustments to SP9, Avenging Angel, Fire Cannoneer and Tide Lord (as our next Duo we currently plan the Scout and Volcano).Tart Hapendam's Martial Arts buff will now stay until you reach level 85.The Bear Trap used by the Sunchaser now correctly triggers against enemies in PvP.Killing mobs with your Sun Wolf now gives loot. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |